Created and maintained the alien puppet and bind.
Created and maintained the rook puppet and bind.
The rook's wings could go from fully extended to fully closed as shown in this shot.
I created a new rig that behaves like spline-ik but supports twist distributed per control segment, and global/local squash and stretch.
This new spline setup was used to create the predator's whip rig.
The whip's controls could be pinned to other objects. An animator could have the whip stick to a subject, or have the base control pull the whip through the defined shape.
I built and maintained a tail rig for both the pred-alien and the warrior alien.
Tail and whip rigs interacting.
I built several different rigs for Reed. This is a combination of the base stretch rig, shot specific blendshapes, and custom deformers (area of influence, plane deformer) a colleague wrote for the show.
This is the stretch rig with the club costume visible. The base stretch rig handled the bulk of the shots.
This is a play-blast of the base stretch rig that was featured in our SIGGRAPH sketch.
I built and maintained the puppet and bind for this head replacement. In this case, we switched out the actor.
Maintained the rhino rig as well animated the fat of the shoulders. I also tracked the shot.
I tracked this shot as well as animated the shoulder fat. I also rigged and maintained the Persian getting trampled.
I built a path based rig that had the stretch rig's arms attached. This rig was used for the London Eye shots in combination with a separate arm rig.
This is an example of the arm rig. It grew geometry on demand and could stretch an infinite length.
The path rig combined with the arm rig.
This is the Jonny digital double that was used in the London Eye, wedding, and chase sequences.
Built and maintained a version of the stretch rig for Johnny.
This is the stretch rig, but at regular proportions.
The stretch rig output a stretch value of the torso, neck, arms, and legs. The cloth team used these values to drive their simulations.
I built and maintained a rig for Sue that was used both as a hold out and later as a digital double.
Created and maintained puppets and binds for all three characters. I also tracked the cameras for the majority of the shots.
I tracked the plate photography and created proxy geometry with the help of a partial lidar point cloud. Detail was then added to the model by other artists.
I created and maintained the face-hugger puppet and bind.